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Ceramic Floor Lamp 3D Asset for Game Engine Levels

Ceramic Floor Lamp is a game ready furniture 3D model built for game development. Calibrated proportions, PBR shading layers, and clean topology make the lamp easy to place, light, and ship in studio or realtime pipelines.

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Preview can be downloaded for free. Full quality is available after registration for 1 credit.

Preview is free. Full quality requires registration and 1 credit.
Ceramic Floor Lamp Low Poly 3D model, living room, game viewport three-quarter view, metal detail.
Ceramic Floor Lamp 3D Asset for Game Engine Levels Ceramic Floor Lamp Low Poly 3D model, living room, game viewport three-quarter view, metal detail.

Model details

  • Subcategory Lamps
  • Object type Lamp
  • Production profile Game ready
  • Texture profile Low Poly Metal, Glass, Fabric Shades, Bulbs, Cords And Subtle Emissive Surfaces
  • Setting Lighting Fixture
  • Access Free download

Description

Overview and production context

Ceramic Floor Lamp ships as a low poly game-ready 3D asset for Unity, Unreal and mobile builds. The game ready build keeps proportions readable, materials editable, and the import path predictable for artists working in Blender, Maya, Cinema 4D, or 3ds Max. Triangle budget is sized for realtime engines and the UVs are packed for single-atlas baking. Vertex normals and pivots are tuned so the lamp drops into Unity or Unreal without LOD pop, and the silhouette reads cleanly at gameplay distance. Whether the lamp sits in a hero shot or a fast layout pass, the Ceramic Floor Lamp reads as the lamp buyers expect: recognizable form, period-appropriate detailing, and clean separation between hard and soft surface groups. UVs, pivots, and material slots follow common production naming so the file slots into existing pipelines without rebuilding shaders.

How to use this model

Use cases, fit and pre-production checks

Ceramic Floor Lamp ships as a low poly game-ready 3D asset for Unity, Unreal and mobile builds. Triangle budget is sized for realtime engines and the UVs are packed for single-atlas baking. Vertex normals and pivots are tuned so the lamp drops into Unity or Unreal without LOD pop, and the silhouette reads cleanly at gameplay distance. On the game ready version of Ceramic Floor Lamp the surface chain is split into distinct material groups so artists can rebalance shading without unwrapping again. Pivots sit at the natural resting plane of the lamp, and naming follows familiar studio conventions, which keeps batch-import scripts simple. Tabletop, hero, and layout compositions all benefit from the calibrated scale of the asset. In short, Ceramic Floor Lamp is built so artists can place it, light it, and ship it without renegotiating its scale, shading, or hierarchy.

FAQ

Answers for this exact model page

Is Ceramic Floor Lamp suitable for Unity, Unreal, or mobile games?
Ceramic Floor Lamp is aimed at realtime use, so the practical value is a clear silhouette, efficient material layout, and readable ceramic floor silhouette and floor lamp proportions. FBX and OBJ are useful transfer formats, while Blender files help with edits. Use the asset in a test scene first to tune scale, collisions, and LOD behavior.
Can Ceramic Floor Lamp use FBX and OBJ in engine workflows?
Ceramic Floor Lamp is most practical as FBX or OBJ for engine transfer, with Blender available for UV, material, or scale changes. Unity and Unreal imports should preserve ceramic floor silhouette and floor lamp proportions without adding heavy geometry. GLB can work for lightweight viewer previews when materials are compact.
Which details make Ceramic Floor Lamp recognizable?
The first read should come from ceramic floor silhouette and floor lamp proportions, with shade geometry and base weight adding the supporting detail that separates Ceramic Floor Lamp from nearby downloads. Wood and fabric should remain visible in preview lighting and after import. In a larger scene, keep the silhouette and main material groups recognizable at normal camera distance.
Can Ceramic Floor Lamp appear in client work?
Ceramic Floor Lamp can be used in games work when the attached license allows that use. For architecture visualization, the license defines client delivery, redistribution, resale, and derivative-work limits. Teams should align attribution, client handoff, and source-file sharing rules before publishing or delivering the asset.