Plans Model Catalog Free masterclass Our course

Low Poly Luxury Vase 3D Realtime Asset for Engines

Luxury Vase is a game ready furniture 3D model built for game development. Calibrated proportions, PBR shading layers, and clean topology make the decor easy to place, light, and ship in studio or realtime pipelines.

Loading model...

Preview can be downloaded for free. Full quality is available after registration for 1 credit.

Preview is free. Full quality requires registration and 1 credit.
Luxury Vase Low Poly 3D model, living room, game viewport three-quarter view, ceramic detail.
Low Poly Luxury Vase 3D Realtime Asset for Engines Luxury Vase Low Poly 3D model, living room, game viewport three-quarter view, ceramic detail.

Model details

  • Subcategory Decor
  • Object type Decor
  • Production profile Game ready
  • Texture profile Low Poly Ceramic, Glass, Woven Fibers, Stone, Framed Art And Decorative Surface Finishes
  • Setting Home Decor
  • Access Free download

Description

Overview and production context

Luxury Vase ships as a low poly game-ready 3D asset for Unity, Unreal and mobile builds. The game ready build keeps proportions readable, materials editable, and the import path predictable for artists working in Blender, Maya, Cinema 4D, or 3ds Max. Triangle budget is sized for realtime engines and the UVs are packed for single-atlas baking. Vertex normals and pivots are tuned so the decor drops into Unity or Unreal without LOD pop, and the silhouette reads cleanly at gameplay distance. Whether the decor sits in a hero shot or a fast layout pass, the Luxury Vase reads as the decor buyers expect: recognizable form, period-appropriate detailing, and clean separation between hard and soft surface groups. UVs, pivots, and material slots follow common production naming so the file slots into existing pipelines without rebuilding shaders.

How to use this model

Use cases, fit and pre-production checks

Luxury Vase ships as a low poly game-ready 3D asset for Unity, Unreal and mobile builds. Triangle budget is sized for realtime engines and the UVs are packed for single-atlas baking. Vertex normals and pivots are tuned so the decor drops into Unity or Unreal without LOD pop, and the silhouette reads cleanly at gameplay distance. On the game ready version of Luxury Vase the surface chain is split into distinct material groups so artists can rebalance shading without unwrapping again. Pivots sit at the natural resting plane of the decor, and naming follows familiar studio conventions, which keeps batch-import scripts simple. Tabletop, hero, and layout compositions all benefit from the calibrated scale of the asset. In short, Luxury Vase is built so artists can place it, light it, and ship it without renegotiating its scale, shading, or hierarchy.

FAQ

Answers for this exact model page

Is Luxury Vase suitable for Unity, Unreal, or mobile games?
Luxury Vase is aimed at realtime use, so the practical value is a clear silhouette, efficient material layout, and readable luxury vase silhouette and luxury vase proportions. FBX and OBJ are useful transfer formats, while Blender files help with edits. Use the asset in a test scene first to tune scale, collisions, and LOD behavior.
What format path suits realtime Luxury Vase scenes?
Luxury Vase is most practical as FBX or OBJ for engine transfer, with Blender available for UV, material, or scale changes. Unity and Unreal imports should preserve luxury vase silhouette and luxury vase proportions without adding heavy geometry. GLB can work for lightweight viewer previews when materials are compact.
What visible details matter most on Luxury Vase?
The first read should come from luxury vase silhouette and luxury vase proportions, with display silhouette and surface finish adding the supporting detail that separates Luxury Vase from nearby downloads. Wood and fabric should remain visible in preview lighting and after import. In a larger scene, keep the silhouette and main material groups recognizable at normal camera distance.
What license terms matter for Luxury Vase?
Luxury Vase can be used in games work when the attached license allows that use. For kitchens, the license defines client delivery, redistribution, resale, and derivative-work limits. Teams should align attribution, client handoff, and source-file sharing rules before publishing or delivering the asset.