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Ornate Locket 3D Asset for Unity and Unreal Levels

Ornate Locket is a game ready jewelry 3D model built for game development. Calibrated proportions, PBR shading layers, and clean topology make the pendant easy to place, light, and ship in studio or realtime pipelines.

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Preview can be downloaded for free. Full quality is available after registration for 1 credit.

Preview is free. Full quality requires registration and 1 credit.
Ornate Locket game ready 3D model, studio profile shot, highlighting pendant seams, edges, and finish layers.
Ornate Locket 3D Asset for Unity and Unreal Levels Ornate Locket game ready 3D model, studio profile shot, highlighting pendant seams, edges, and finish layers.

Model details

  • Subcategory Pendants
  • Object type Jewelry Pendant
  • Production profile Game ready
  • Texture profile Low Poly Metal Bails, Gemstone Insets, Enamel, Polished Bevels And Small Chain Loops
  • Setting Jewelry Neck
  • Access Free download

Description

Overview and production context

Ornate Locket ships as a low poly game-ready 3D asset for Unity, Unreal and mobile builds. The game ready build keeps proportions readable, materials editable, and the import path predictable for artists working in Blender, Maya, Cinema 4D, or 3ds Max. Triangle budget is sized for realtime engines and the UVs are packed for single-atlas baking. Vertex normals and pivots are tuned so the pendant drops into Unity or Unreal without LOD pop, and the silhouette reads cleanly at gameplay distance. Whether the pendant sits in a hero shot or a fast layout pass, the Ornate Locket reads as the pendant buyers expect: recognizable form, period-appropriate detailing, and clean separation between hard and soft surface groups. UVs, pivots, and material slots follow common production naming so the file slots into existing pipelines without rebuilding shaders.

How to use this model

Use cases, fit and pre-production checks

Ornate Locket ships as a low poly game-ready 3D asset for Unity, Unreal and mobile builds. Triangle budget is sized for realtime engines and the UVs are packed for single-atlas baking. Vertex normals and pivots are tuned so the pendant drops into Unity or Unreal without LOD pop, and the silhouette reads cleanly at gameplay distance. On the game ready version of Ornate Locket the surface chain is split into distinct material groups so artists can rebalance shading without unwrapping again. Pivots sit at the natural resting plane of the pendant, and naming follows familiar studio conventions, which keeps batch-import scripts simple. Tabletop, hero, and layout compositions all benefit from the calibrated scale of the asset. In short, Ornate Locket is built so artists can place it, light it, and ship it without renegotiating its scale, shading, or hierarchy.

FAQ

Answers for this exact model page

Is Ornate Locket suitable for Unity, Unreal, or mobile games?
Ornate Locket is aimed at realtime use, so the practical value is a clear silhouette, efficient material layout, and readable ornate locket silhouette and ornate locket proportions. FBX and OBJ are useful transfer formats, while Blender files help with edits. Use the asset in a test scene first to tune scale, collisions, and LOD behavior.
Which game files are practical for Ornate Locket?
Ornate Locket is most practical as FBX or OBJ for engine transfer, with Blender available for UV, material, or scale changes. Unity and Unreal imports should preserve ornate locket silhouette and ornate locket proportions without adding heavy geometry. GLB can work for lightweight viewer previews when materials are compact.
Which details make Ornate Locket recognizable?
The first read should come from ornate locket silhouette and ornate locket proportions, with bail loop and pendant thickness adding the supporting detail that separates Ornate Locket from nearby downloads. Gold and silver should remain visible in preview lighting and after import. In a larger scene, keep the silhouette and main material groups recognizable at normal camera distance.
Can Ornate Locket appear in client work?
Ornate Locket can be used in games work when the attached license allows that use. For jewelry renders, AR previews, and printable pieces, the license should clarify client delivery, derivative designs, and resale of rendered or physical outputs. Teams should align attribution, client handoff, and source-file sharing rules before publishing or delivering the asset.