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Coral Reef Water Base Unity game asset built around wet shoreline transition and flow direction. The water and finish supports Unity scenes and realtime level work.
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Compressed version for review
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Available formats: GLB, FBX, STL, OBJ
Overview and production context
Coral Reef Water Base targets buyers comparing a focused water features asset for Games. The Unity variant emphasizes import scale, prefab-friendly proportions, and material slots, keeping wet shoreline transition, flow direction, and waterline detail readable in realtime lighting. In preview images, the shoreline transition, wet-to-dry zones, and ripple detail details explain scale and function before the viewer reads supporting text. Water surface, wet banks, foam edges, and shoreline materials help separate primary surfaces from secondary detail. Production handoff stays easier when water edges and flow direction remain readable in close, mid, and distant views. Named material zones let artists recolor water tones, foam edges and shoreline variations without flattening the main silhouette, while clear contact edges and scale cues help coral reef water base sit beside neighboring terrain pieces after lighting, optimization, or format export.
Use cases, fit and pre-production checks
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