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Compressed version for review
Dead Tree Silhouettes Unity game asset for Unity scenes and realtime level work. Key visual cues: dead tree silhouette, tree silhouettes proportions, leaf clusters and bark detail.
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Compressed version for review
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Available formats: GLB, FBX, STL, OBJ
Overview and production context
Dead Tree Silhouettes works as a vegetation pack and foliage asset for outdoor scenes. The Unity variant emphasizes import scale, prefab-friendly proportions, and material slots, keeping dead tree silhouette, tree silhouettes proportions, and leaf clusters readable in realtime lighting. The stem thickness, scatter density, and growth variation details add selection value in previews, while leaf clusters, bark, stems, and ground contact give the surface treatment a clear direction for buyers comparing similar downloads. Production handoff stays easier when leaf clusters and spacing remain readable in close, mid, and distant views. Named material zones let artists recolor leaf cluster colors, bark tones and ground contact variations without flattening the main silhouette, while clear contact edges and scale cues help dead tree silhouettes sit beside neighboring terrain pieces after lighting, optimization, or format export.
Use cases, fit and pre-production checks
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