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Extendable Side Table 3D Asset for Game Engine Use

Extendable Side Table is a game ready furniture 3D model built for game development. Calibrated proportions, PBR shading layers, and clean topology make the table easy to place, light, and ship in studio or realtime pipelines.

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Preview can be downloaded for free. Full quality is available after registration for 1 credit.

Preview is free. Full quality requires registration and 1 credit.
Extendable Side Table 3D model, living room, three-quarter front view, Unity viewport, wood grain detail.
Extendable Side Table 3D Asset for Game Engine Use Extendable Side Table 3D model, living room, three-quarter front view, Unity viewport, wood grain detail.

Model details

  • Subcategory Tables
  • Object type Table
  • Production profile Game ready
  • Texture profile Unity Wood Grain, Stone Tops, Metal Frames, Glass Inserts And Subtle Edge Bevels
  • Setting Home Table
  • Access Free download

Description

Overview and production context

Extendable Side Table ships as a Unity-tuned 3D asset with optimized topology, separated material zones and engine-friendly UVs. The game ready build keeps proportions readable, materials editable, and the import path predictable for artists working in Blender, Maya, Cinema 4D, or 3ds Max. Materials are configured against Unity Standard and URP shaders with predictable channel packing, so the table imports cleanly into existing engine projects. Geometry and naming follow common realtime conventions to reduce setup time on level builds. Whether the table sits in a hero shot or a fast layout pass, the Extendable Side Table reads as the table buyers expect: recognizable form, period-appropriate detailing, and clean separation between hard and soft surface groups. UVs, pivots, and material slots follow common production naming so the file slots into existing pipelines without rebuilding shaders.

How to use this model

Use cases, fit and pre-production checks

Extendable Side Table ships as a Unity-tuned 3D asset with optimized topology, separated material zones and engine-friendly UVs. Materials are configured against Unity Standard and URP shaders with predictable channel packing, so the table imports cleanly into existing engine projects. Geometry and naming follow common realtime conventions to reduce setup time on level builds. On the game ready version of Extendable Side Table the surface chain is split into distinct material groups so artists can rebalance shading without unwrapping again. Pivots sit at the natural resting plane of the table, and naming follows familiar studio conventions, which keeps batch-import scripts simple. Tabletop, hero, and layout compositions all benefit from the calibrated scale of the asset. In short, Extendable Side Table is built so artists can place it, light it, and ship it without renegotiating its scale, shading, or hierarchy.

FAQ

Answers for this exact model page

How should Extendable Side Table be used in Unity?
Extendable Side Table belongs in Unity when the scene needs stable import scale, clear material assignments, and readable extendable side silhouette and side table proportions. FBX and OBJ are the practical transfer formats, while Blender files help if edits are needed. Build a simple prefab first, then add collisions, variants, or mobile reductions around it.
Which files are practical for Unity use of Extendable Side Table?
Extendable Side Table works best in Unity through an FBX or OBJ handoff, with Blender used for pivot edits, material names, and scale cleanup. Keep extendable side silhouette and side table proportions clear before building prefabs, collisions, or LOD variants. GLB is useful only when a web preview is also needed.
How does Extendable Side Table differ from nearby assets?
The first read should come from extendable side silhouette and side table proportions, with top thickness and support frame adding the supporting detail that separates Extendable Side Table from nearby downloads. Wood and fabric should remain visible in preview lighting and after import. In a larger scene, keep the silhouette and main material groups recognizable at normal camera distance.
Can teams use Extendable Side Table in production work?
Extendable Side Table can be used in games work when the attached license allows that use. For bedrooms, the license defines client delivery, redistribution, resale, and derivative-work limits. Teams should align attribution, client handoff, and source-file sharing rules before publishing or delivering the asset.