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Frozen River Crossing Unity game asset built around wet shoreline transition and flow direction. The water and finish supports Unity scenes and realtime level work.
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Compressed version for review
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Available formats: GLB, FBX, STL, OBJ
Overview and production context
Frozen River Crossing covers a narrow object intent inside Water Features. The Unity variant emphasizes import scale, prefab-friendly proportions, and material slots, keeping wet shoreline transition, flow direction, and waterline detail readable in realtime lighting. It can work as a single download, a companion asset, or a focused marketplace entry where the surface layers, edge transitions, and shoreline transition details matter to selection. Water surface, wet banks, foam edges, and shoreline materials give artists a practical starting point for look development. Production handoff stays easier when water edges and flow direction remain readable in close, mid, and distant views. Named material zones let artists recolor water tones, foam edges and shoreline variations without flattening the main silhouette, while clear contact edges and scale cues help frozen river crossing sit beside neighboring terrain pieces after lighting, optimization, or format export.
Use cases, fit and pre-production checks
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