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Quarry Rock Face Unity game asset built around strata breaks and eroded rock edges. The rock and finish supports Unity scenes and realtime level work.
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Compressed version for review
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Available formats: GLB, FBX, STL, OBJ
Overview and production context
Quarry Rock Face targets buyers comparing a focused rocks & cliffs asset for Games. The Unity variant emphasizes import scale, prefab-friendly proportions, and material slots, keeping strata breaks, eroded rock edges, and shadowed crevice depth readable in realtime lighting. In preview images, the strata lines, broken edges, and erosion marks details explain scale and function before the viewer reads supporting text. Rock strata, cracks, erosion, and cliff faces help separate primary surfaces from secondary detail. Production handoff stays easier when strata lines and erosion marks remain readable in close, mid, and distant views. Named material zones let artists recolor rock strata, erosion and cliff face variations without flattening the main silhouette, while clear contact edges and scale cues help quarry rock face sit beside neighboring terrain pieces after lighting, optimization, or format export.
Use cases, fit and pre-production checks
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