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Compressed version for review
Beach Wave Edge Tile Unreal Engine game asset for Unreal Engine levels and realtime lighting. Key visual cues: beach wave silhouette, edge tile proportions, water surface and shoreline materials.
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Compressed version for review
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Available formats: GLB, FBX, STL, OBJ
Overview and production context
Beach Wave Edge Tile works as a water environment asset for shoreline and lake setups. The Unreal variant keeps material slots, level scale, and light response in view, with beach wave silhouette, edge tile proportions, and shoreline transition designed for cinematic or gameplay placement. The wet-to-dry zones, flow direction, and ripple detail details add selection value in previews, while water surface, wet banks, foam edges, and shoreline materials give the surface treatment a clear direction for buyers comparing similar downloads. Production handoff stays easier when water edges and flow direction remain readable in close, mid, and distant views. Named material zones let artists recolor water tones, foam edges and shoreline variations without flattening the main silhouette, while clear contact edges and scale cues help beach wave edge tile sit beside neighboring terrain pieces after lighting, optimization, or format export.
Use cases, fit and pre-production checks
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